A Star Wars themed typing game built in C++.
Overview
Monkey Typer was my first C++ project, originally conceived as a school assignment. It is an arcade-style typing game that tests the player's typing speed and accuracy under pressure.
Gameplay & Features
- Star Wars Aesthetic: Immersive theme matching the sci-fi setting.
- Core Mechanic: Words glide across the screen from left to right. The player must type them correctly before they reach the edge to "destroy" them.
- Scoring System: Each successfully destroyed word grants points.
- Scoreboard: The best scores are recorded and displayed on an integrated scoreboard.
Challenges & Outcome
As my first major C++ project, I had to learn memory management, rendering basic graphics/text in a loop, and capturing rapid keyboard input asynchronously. It laid a solid foundation in low-level programming concepts and object-oriented design.